The game was developed by the TiMi-J3 division and released worldwide on 1 October 2019. On 19 March 2019, at the Game Developers Conference (GDC) in San Francisco, California, Activision announced that they were partnering with TiMi Studio Group to develop their upcoming title, Call of Duty: Mobile. The game became a part of the esports demonstration event at the 2018 Asian Games and 2019 Southeast Asian Games. The MOBA game was launched for mobile and Nintendo Switch in over 50 countries across Asia, Europe, North America and South America, expanding the group's reach worldwide, with more than 13 million monthly active users reported in May 2019. 2016–2020: Worldwide growth, Arena of Valor, Call of Duty: Mobile, and Pokémon UNITE įollowing the success of Honor of Kings, in 2016, the group's development division TiMi-J6 released Arena of Valor. The KPL marked the division’ and studio group' first entry into esports, providing a $12 million prize pool. In 2016, the division introduced the King Pro League (KPL) an official competitive esport for Honor of Kings. As of July 2019, Honor of Kings is the most profitable mobile game globally of the first half of 2019, earning more than $728 million. Following the merge, in 2015, the group's development division TiMi-L1 debuted into mobile gaming with the massive Multiplayer Online Battle Arena (MOBA) game, Honor of Kings. In 2014, Jade Studio merged with Wolong Studio from Chengdu and Tianmeiyiyou Studio from Shanghai to form TiMi Studio Group. 2014–2016: Formation of TiMi Studio Group and Chinese success In 2013, the studio released their final PC game which is a third-person shooter (TPS) titled Age of Gunslingers before they made their debut into mobile gaming with the release of WeChat exclusive games such as We Match and We Run. Following Speed Drifters, the studio released its own massive multiplayer online RPG (MMORPG) titled The Legend of Dragon in 2010 and first-person shooter (FPS) Assault Fire in 2012. As of July 2, 2019, Speed Drifters has 700 million registered users, with 200 million registered as mobile players. The studio debuted into the Chinese PC gaming market with QQ Speed (known as GKART and Speed Drifters in Western markets), China's most successful racing game. TiMi began in 2008 as Jade Studio in Shenzhen, China. History 2008–2013: Origins as Jade Studio 1.4 2020–present: Team Kaiju, Code: J, Records.1.3 2016–2020: Worldwide growth, Arena of Valor, Call of Duty: Mobile, and Pokémon UNITE.1.2 2014–2016: Formation of TiMi Studio Group and Chinese success.According to South China Morning Post, the two biggest game companies in China have been already waiting 11 months for their new titles to be approved. Although the list includes titles from developers like miHoYo and Perfect World, the country’s regulator once again approved no games from Tencent and NetEase. On June 7, China’s National Press and Public Administration licensed 60 domestic games in a second batch of approvals since ending its almost nine-month freeze in April. It surpassed the $10 billion mark last year, with its lifetime revenue now reaching over $13 billion. Tencent probably has big plans for the game, considering that Honor of Kings remains the highest-grossing mobile title in the world. It is unclear what will happen to Arena of Valor after the new global version is launched. However, the game has been struggling to retain an audience in the US, especially compared to other popular MOBA titles. In 2017, Tencent released Arena of Valor, a Western version of Honor of Kings. Please be patient and stay tuned for more updates! /T8ZN1ZLM8Y Rounds of closed beta tests will be gradually announced starting next month. We have great news! We will be rolling out Honor of Kings by TiMi Studio Group to you global gamers by the end of this year! The global launch is expected by the end of this year, with invitations to a closed beta starting next month. Level Infinite, Tencent’s subsidiary focused on publishing the company’s games outside China, shared the news on June 7.
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